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Boundary First Flattening

A new plugin that brings the open source UV Mapping project Boundary First Flattening to Cinema 4D. Easily unwrap your models with minimal UV distortion.

Available for Windows and OSX for Cinema 4D R20 to R25.

Note: If you wish to run this plugin on an Apple silicon (ie an M1) based machine you will need to run C4D using Rosetta 2.

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Your license will be locked to your hardware and to your copy of Cinema 4D.

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Boundary First Flattening

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    Please read installation.txt, found in the zip file, for instructions on how to install and activate the plugin.

    For additional help on the Plugin Manager and licensing, please see

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